onClipEvent (load) : why?
My question why is do u need onClipEvent (load) in this, u can easily put it in the other statement
onClipEvent (load) {
trace("Hello World");
this._alpha = 50;
//this._visible = false
}
onClipEvent (mouseDown) {
this._rotation = this._rotation + 5
}
advFlash_20060615
clipEvents_01.fla
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